#include "BlockList.h"
const QString names[]= {"00 None",
"01 Grass",
"02 Sand",
"03 Wool",
"04 Fire",
"05 Ice",
"06 Metal",
"07 Plant",
"08 Snow",
"09 Clay",
"10 Dirt",
"11 Stone",
"12 Water",
"13 Wood",
"14 Quartz",
"15 ColorOrange",
"16 ColorMagenta",
"17 ColorLightBlue",
"18 ColorYellow",
"19 ColorLime",
"20 ColorPink",
"21 ColorGray",
"22 ColorLightGray",
"23 ColorCyan",
"24 ColorPurple",
"25 ColorBlue",
"26 ColorBrown",
"27 ColorGreen",
"28 ColorRed",
"29 ColorBlack",
"30 Gold",
"31 Diamond",
"32 Lapis",
"33 Emerald",
"34 Podzol",
"35 Nether",
"36 TerracottaWhite",
"37 TerracottaOrange",
"38 TerracottaMagenta",
"39 TerracottaLightBlue",
"40 TerracottaYellow",
"41 TerracottaLime",
"42 TerracottaPink",
"43 TerracottaGray",
"44 TerracottaLightGray",
"45 TerracottaCyan",
"46 TerracottaPurple",
"47 TerracottaBlue",
"48 TerracottaBrown",
"49 TerracottaGreen",
"50 TerracottaRed",
"51 TerracottaBlack",
"52 CrimsonNylium",
"53 CrimsonPlanks",
"54 CrimsonStem",
"55 WarpedNylium",
"56 WarpedPlanks",
"57 WarpedStem",
"58 WarpedWart",
"59 Deepslate",
"60 RawIron"
};

BlockList::BlockList(QObject *parent) : QObject(parent)
{

}
